It’s time to drop bombs in the new update for Ravenfield, adding this new iron bird:
This update has also significantly improved the handling of ground vehicles, allowing you to more smoothly cruise around the map in your jeep or tank! Other vehicles such as planes and helicopters have also had their handling tweaked, but there’s still some work to be done to really nail the feel, so let me know what you think about the changes so far!
Full change log:
Added Bomb Plane
Added ability to have multiple, switchable weapons in vehicles (switch between them like you switch infantry weapons)
Added additional ground attack rocket weapon to the Attack Plane.
Complete overhaul of car based vehicles (Jeeps, Quads, Tanks)
Added third person camera to vehicles. Toggle it with C by default
Added Raven Control game mode parameter – this makes the Raven team start owning all neutral points
Slightly increased helicopter and attack plane speed
Rebalanced attack plane machine guns, they now deal slightly less damage so dogfights last longer
Added armor rating system to vehicles and weapon projectiles. This allows modders to specify what projectiles can damage what vehicles in a much better way.
Attack planes, Quads and RHIBs can now be damaged by small arms fire.
Added team indicator stripes on Planes and Helicopters
Scalpel and Hydra now has lock on sounds/animations
Plane wings come off when the plane is destroyed
Slight changes to Archipelago island airfield to acommodate the bomber
Added support for modded levels to use custom hand models
Nerfed SLAM-R slightly by reducing its projectile speed and damage.
Added third person weapon model to the player soldier 3d model so shadows look correct
Improved character animations when looking around while seated.
Added vehicle testing level to try out vehicles in a simple way
Added testing game mode that lets you spawn on any capture point.
Added fallback code to prevent game crashes related to physics.
Added a “-noworkshopmods” launch option that disables the loading of workshop mods/maps
Added a “-nocontentmods” launch option that disables the loading of weapon mods
Pressing F9 in the spectator camera mode will now take a super high res screenshot and save it in ravenfield_Data/screenshot.png
A bunch of smaller bug fixes
Improved Archipelago navmeshes to prevent vehicles (especially tanks) from getting stuck near the island airport
Tweaked AI car/tank driving so to reduce some wobbly, zig-zag driving behaviour
Fixed Tank and Quad names showing up as VEHICLE in the squad order UI
Fixed Tank sliding along the ground when destrotyed
– The Bomb Plane sometimes causes a physics-related crash. I’m still trying to figure out ways to mitigate this problem.
On top of the changes to official vehicles, this update has also laid the groundwork for vehicle modding which I intend to roll out in the coming weeks. If you want to try custom vehicles out as soon as possible, make sure you keep up with the updates on the Beta branch of the game.
For more information about vehicle modding, you can chat with me and other community members on the official Ravenfield discord server at https://discord.gg/ravenfield